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The Resource Everything bad is good for you : how today's popular culture is actually making us smarter, Steven Johnson ; [with a new afterword by the author], (electronic resource)
Everything bad is good for you : how today's popular culture is actually making us smarter, Steven Johnson ; [with a new afterword by the author], (electronic resource)
Resource Information
The item Everything bad is good for you : how today's popular culture is actually making us smarter, Steven Johnson ; [with a new afterword by the author], (electronic resource) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in San Francisco Public Library.This item is available to borrow from all library branches.
Resource Information
The item Everything bad is good for you : how today's popular culture is actually making us smarter, Steven Johnson ; [with a new afterword by the author], (electronic resource) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in San Francisco Public Library.
This item is available to borrow from all library branches.
- Summary
- The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. Drawing from fields as diverse as neuroscience, economics, and literary theory, the author argues that the junk culture we're so eager to dismiss is in fact making us more intelligent. A video game will never be a book nor should it aspire to be-and, in fact, video games, from Tetris to the Sims to Grand Theft Auto, have been shown to raise IQ scores and develop cognitive abilities that can't be learned from books. Likewise, successful television, when examined closely and taken seriously, reveals surprising narrative sophistication and intellectual demands. This book is a hopeful and spirited account of contemporary culture. The author demonstrates that our culture is not declining but changing-in exciting and stimulating ways we'd do well to understand. The glow of the video game or television screen will never be regarded the same way again
- Language
- eng
- Edition
- 1st Riverhead trade pbk. ed.
- Extent
- xvi, 254 p.
- Contents
-
- Introduction : the sleeper curve
- Part one
- Part two
- Notes on further reading
- Notes
- Acknowledgments
- Isbn
- 9781429501262
- Label
- Everything bad is good for you : how today's popular culture is actually making us smarter
- Title
- Everything bad is good for you
- Title remainder
- how today's popular culture is actually making us smarter
- Statement of responsibility
- Steven Johnson ; [with a new afterword by the author]
- Language
- eng
- Summary
- The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. Drawing from fields as diverse as neuroscience, economics, and literary theory, the author argues that the junk culture we're so eager to dismiss is in fact making us more intelligent. A video game will never be a book nor should it aspire to be-and, in fact, video games, from Tetris to the Sims to Grand Theft Auto, have been shown to raise IQ scores and develop cognitive abilities that can't be learned from books. Likewise, successful television, when examined closely and taken seriously, reveals surprising narrative sophistication and intellectual demands. This book is a hopeful and spirited account of contemporary culture. The author demonstrates that our culture is not declining but changing-in exciting and stimulating ways we'd do well to understand. The glow of the video game or television screen will never be regarded the same way again
- Cataloging source
- TEFOD
- http://library.link/vocab/creatorDate
- 1968-
- http://library.link/vocab/creatorName
- Johnson, Steven
- Dewey number
- 306/.0973
- Illustrations
- illustrations
- Index
- no index present
- LC call number
- HM621
- LC item number
- .J64 2006eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Popular culture
- Intellect
- Cultura popular
- Inteligencia
- Label
- Everything bad is good for you : how today's popular culture is actually making us smarter, Steven Johnson ; [with a new afterword by the author], (electronic resource)
- Bibliography note
- Includes bibliographical references (p. 212-250)
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction : the sleeper curve -- Part one -- Part two -- Notes on further reading -- Notes -- Acknowledgments
- Dimensions
- 21 cm
- Dimensions
- unknown
- Edition
- 1st Riverhead trade pbk. ed.
- Extent
- xvi, 254 p.
- Form of item
- online
- Isbn
- 9781429501262
- Isbn Type
- (electronic bk. : Mobipocket Reader)
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- ill.
- Reproduction note
- Electronic reproduction.
- Specific material designation
- remote
- System control number
- (OCoLC)441099875
- Label
- Everything bad is good for you : how today's popular culture is actually making us smarter, Steven Johnson ; [with a new afterword by the author], (electronic resource)
- Bibliography note
- Includes bibliographical references (p. 212-250)
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction : the sleeper curve -- Part one -- Part two -- Notes on further reading -- Notes -- Acknowledgments
- Dimensions
- 21 cm
- Dimensions
- unknown
- Edition
- 1st Riverhead trade pbk. ed.
- Extent
- xvi, 254 p.
- Form of item
- online
- Isbn
- 9781429501262
- Isbn Type
- (electronic bk. : Mobipocket Reader)
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- ill.
- Reproduction note
- Electronic reproduction.
- Specific material designation
- remote
- System control number
- (OCoLC)441099875
Library Locations
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Bayview/Linda Brooks-Burton LibraryBorrow it5075 3rd Street, San Francisco, CA, 94124, US37.732534 -122.391121
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Bernal Heights LibraryBorrow it500 Cortland Avenue, San Francisco, CA, 94110, US37.738862 -122.416132
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Bookmobiles / Mobile OutreachBorrow itSan Francisco, CA, US
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Chinatown/Him Mark Lai LibraryBorrow it1135 Powell Street, San Francisco, CA, 94108, US37.795248 -122.410239
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Eureka Valley/Harvey Milk Memorial LibraryBorrow it1 Jose Sarria Court, San Francisco, CA, 94114, US37.764084 -122.431821
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Golden Gate Valley LibraryBorrow it1801 Green Street, San Francisco, CA, 94123, US37.797819 -122.428950
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Noe Valley/Sally Brunn LibraryBorrow it451 Jersey Street, San Francisco, CA, 94114, US37.750180 -122.435116
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North Beach LibraryBorrow it850 Columbus Avenue, San Francisco, CA, 94133, US37.802585 -122.413280
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Presidio LibraryBorrow it3150 Sacramento Street, San Francisco, CA, 94115, US37.788875 -122.444892
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Richmond/Senator Milton Marks LibraryBorrow it351 9th Ave, San Francisco, CA, 94118, US37.781855 -122.468054
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San Francisco Public LibraryBorrow it100 Larkin Street, San Francisco, CA, 94102, US37.779376 -122.415795
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Visitacion Valley LibraryBorrow it201 Leland Avenue, San Francisco, CA, 94134, US37.712695 -122.407913
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sfpl.org/portal/Everything-bad-is-good-for-you--how-todays/yhPnfFveyfo/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sfpl.org/portal/Everything-bad-is-good-for-you--how-todays/yhPnfFveyfo/">Everything bad is good for you : how today's popular culture is actually making us smarter, Steven Johnson ; [with a new afterword by the author], (electronic resource)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sfpl.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sfpl.org/">San Francisco Public Library</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sfpl.org/portal/Everything-bad-is-good-for-you--how-todays/yhPnfFveyfo/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sfpl.org/portal/Everything-bad-is-good-for-you--how-todays/yhPnfFveyfo/">Everything bad is good for you : how today's popular culture is actually making us smarter, Steven Johnson ; [with a new afterword by the author], (electronic resource)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sfpl.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sfpl.org/">San Francisco Public Library</a></span></span></span></span></div>