Video games -- Social aspects
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The concept Video games -- Social aspects represents the subject, aboutness, idea or notion of resources found in San Francisco Public Library.
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Video games -- Social aspects
Resource Information
The concept Video games -- Social aspects represents the subject, aboutness, idea or notion of resources found in San Francisco Public Library.
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- Video games -- Social aspects
46 Items that share the Concept Video games -- Social aspects
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- All your base are belong to us : how fifty years of videogames conquered pop culture
- Art of Atari
- Art of Atari
- Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming
- Combatting discrimination against women in the gamer community
- Death by video game : danger, pleasure, and obsession on the virtual frontline
- Death by video game : danger, pleasure, and obsession on the virtual frontline
- Extra lives : why video games matter
- GTFO
- Game after : a cultural study of video game afterlife
- Game over : gender, race & violence in video games
- Games girls play : contexts of girls and video games
- Gaming lives in the twenty-first century : literate connections
- Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture
- Gaming the system : deconstructing video games, games studies, and virtual worlds
- Gaming utopia : ludic worlds in art, design, and media
- Gaming's greatest moments
- Glued to games : how video games draw us in and hold us spellbound
- How to do things with videogames
- Joystick warriors : video games, violence & the culture of militarism
- Ludopolitics : Videogames against Control
- Manettes & pixels : Histoire du jeu vidéo et Retrogaming
- Playin' to win : a surgeon, scientist and parent examines the upside of video games
- Playing to win : sports, video games, and the culture of play
- Playing with sound : a theory of interacting with sound and music in video games
- Queer game studies
- Replay : the history of video games
- Replay : the history of video games
- Rise of the videogame zinesters : how freaks, normals, amateurs, artists, dreamers, dropouts, queers, housewives, and people like you are taking back an art form
- Rise of the videogame zinesters : how freaks, normals, amateurs, artists, dreamers, dropouts, queers, housewives, and people like you are taking back an art form
- Socialisation et communication dans les jeux vidéo
- Sound play : video games and the musical imagination
- SuperBetter : a revolutionary approach to getting stronger, happier, braver and more resilient--powered by the science of games
- SuperBetter : a revolutionary approach to getting stronger, happier, braver and more resilient--powered by the science of games
- The Pac-Man principle : a user's guide to capitalism
- The creation of iGiselle : classical ballet Meets contemporary video games
- The gaming mind : a new psychology of videogames and the power of play
- The pleasures of computer gaming : essays on cultural history, theory and aesthetics
- The state of play : creators and critics on video game culture
- The wild world of gaming culture
- The wild world of gaming culture
- This gaming life : travels in three cities
- Trigger happy : videogames and the entertainment revolution
- Video games have always been queer
- Watch me play : Twitch and the rise of game live streaming
- Woke gaming : digital challenges to oppression and social injustice
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sfpl.org/resource/nhh3QFI5vzM/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sfpl.org/resource/nhh3QFI5vzM/">Video games -- Social aspects</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sfpl.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sfpl.org/">San Francisco Public Library</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sfpl.org/resource/nhh3QFI5vzM/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sfpl.org/resource/nhh3QFI5vzM/">Video games -- Social aspects</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sfpl.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sfpl.org/">San Francisco Public Library</a></span></span></span></span></div>