San Francisco Public Library

Game audio implementation, a practical guide using the unreal engine, Richard Stevens and Dave Raybould

Label
Game audio implementation, a practical guide using the unreal engine, Richard Stevens and Dave Raybould
Language
eng
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Game audio implementation
Nature of contents
dictionaries
Oclc number
934725494
Responsibility statement
Richard Stevens and Dave Raybould
Sub title
a practical guide using the unreal engine
Summary
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
Table Of Contents
00. Loading sequence : quick start -- 01. Sound part A : ambience and environment -- 02. Sound part B : procedural sound design -- 03. Music part A : quick start -- 04. Music part B : basics and parallel forms -- 05. Music part C : transitional forms -- 06. Dialogue -- 07. Making it real -- 08. Making it good -- 09. Advanced : weapons -- 10. Advanced : vehicles -- 11. Advanced : sports dialogue and crowds -- 12. Advanced : music
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